First Draft Deadline: January 10, 2003 (COMPLETED)
Status: On Hold
Size: 48 pages (approx 27,000 words)
Outline: Blitzkrieg Outline
SJ Games Web Page: N/A
Notes: This project is on temporary hold. It's been cancelled as a book and scheduled for release as part of the new pdf/electronic media line (called e23) SJ Games is considering. Needless to say, I'm less than thrilled. We'll see how this pans out, but I suspect it's going to be a while.
First Draft Deadline: March 10, 2003 (COMPLETED)
Status: In Production (Between Drafts)
Size: My portion is 30,000+ words. The supplement itself is much larger.
Godlike Home Page: Godlike
Notes: The project is well under way, and will hopefully be out sometime this year. On a personal note, it's been nice working with Dennis and Shane; they're nice guys. Go buy their books (or at least check out Arc Dream Publishing, their new company). It's also been nice knowing I'm working on a book with old friends Gene Moyers and Shawn Fisher. Be cool to see all our names on the same book one day.
First Draft Deadline: None.
Status: Done (Click Here)
Size: 5,000 words or so
Spycraft Web Page: Spycraft RPG
Notes: Had a lot of fun working this up, and andi did such a great job of capturing the character's feel in his illustration of Sara. I sent off the draft to Patrick Kapera in June 2003. No reply yet. Maybe I should nudge him.
First Draft Deadline: N/A
Size: Approx 100,000 words
Status: In progress... very slowly
Excerpt: Cult of the Double Axe: Chapter One
Notes: I love this book, and would like nothing more than to actually have time to finish it. Problem is, when writing a novel one has to complete the thing before an agent, editor, or publisher will look at it. They don't want outlines or half-written manuscripts, so I have to complete the book before I can start shopping it around. With my other projects, I have a signed contract and money up-front, based solely on an outline, which makes it a lot easier to pay the bills and to stay focused on the project, since I know it will see print. So... every time I end up working on this novel, a new gaming contract shows up and I end up devoting my time to that instead of to Cult. Maybe some day I'll actually have enough money to take the time off to finish this. Or I'll start writing as many words a day as Steve Long, who can churn out thousands of words a day without breaking a sweat...
Entire Contents Copyright 2002-2004 Brian J. Underhill. All Rights Reserved.